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Career Programming for Today's Teens: Exploring Nontraditional and Vocational Alternatives
Call Number: 027.626 WYCK
Publication Date: 2018-07-01
Enrollment in vocational programs is on the rise and many high schools are introducing or restarting vocational preparedness components as part of their curricula. You already know that programming events for young adults can draw a big crowd, which means that right now is the right time to make sure your library’s lineup includes offerings that will help youth transition into successful adults. An essential resource for frontline library staff and administrators, this guide presents step-by-step guidance on designing, planning, and implementing career programming for teens, including career readiness workshops and an annual trade school fair. Drawing from their own successful efforts, the authors address
-- the importance of career programming for teens in the library, illustrated using research-based evidence;
-- advice for building a collection of print materials and digital resources to assist teens as they explore career options;
-- ways that library staff can partner with local schools and other youth-serving organizations to help teens plan for their futures;
-- how library staff can design and facilitate engaging career programming that teens and preteens want to attend, including detailed instructions for replicating the authors’ Fast Track Trade School Fair; and
-- how to measure the outcomes of these programs and use teen feedback to plan additional programs.
This resource also includes interviews with library staff, school professionals, and teens who have attended this type of programming, providing additional examples for readers.
Get Your Community Moving: Physical Literacy Programs for All Ages
Call Number: 025.5 CARS
Publication Date: 2018-06-01
By helping patrons view the library in a new way, movement-based programs bring new people into libraries, help promote community health, and stimulate literacy for children and adults alike. And the data show that they work: nearly 90% of public libraries said their movement-based programs had brought new users into their libraries, according to a recent study, while 80% said the programs contributed to community building. Carson, a professional yoga teacher who has been leading movement-based programs in schools, libraries, and museums for over a decade, presents a guidebook for serving library patrons of all ages, both mind and the body together. Filled with detailed strategies, proven program models, and real-life case studies, her book
-- describes the concept of physical literacy and explains why it matters, using both research and library testimonials;
-- shares tips for building enthusiasm among library staff, training, marketing, partnering with community organizations, and handling patron feedback;
-- shows how to get started regardless of staffing or budget limitations, with hints for sneaking physical literacy into existing spaces and initiatives;
-- includes programs for children and families, such as ABC Boom!, storytime fun runs, and a healthy nutrition lecture and tasting;
-- outlines a Water Wars! party, a Quidditch match, an earth walk, and other programs that convert teens’ energy into healthy movement;
-- demonstrates ways that adults can also get moving, from gym passes and walk/run clubs to ballroom dancing;
-- guides libraries on involving special populations through outreach and inreach; and
-- provides checklists for prep, teardown, tie-ins, and followup.
This book is essential reading for any programming librarian, administrator, or community coordinator looking to boost circulation stats, program numbers, literacy rates, and foster joy and wellness in their community.
Leveraging Wikipedia: Connecting Communities of Knowledge
Call Number: 030 LEVE
Publication Date: 2018-05-31
The vision statement of the Wikimedia Foundation states, “Imagine a world in which every single human being can freely share in the sum of all knowledge.” Libraries need not see Wikipedia as competition; rather, failing to leverage its omnipresence in the online world constitutes a missed opportunity. As a senior program officer at OCLC, Proffitt has encouraged collaboration between Wikipedia and cultural heritage institutions, leading to increased visibility and user engagement at participating organizations. Here, she brings onboard a raft of contributors from the worlds of academia, archives, libraries, and members of the volunteer Wikipedia community who together point towards connecting these various communities of knowledge. This book will inspire libraries to get involved in the Wikipedia community through programs and activities such as
-- hosting editathons;
-- contributing content and helping to bridge important gaps in Wikipedia;
-- ensuring that library content is connected through the world’s biggest encyclopedia;
-- working with the Wikipedia education community; and
-- engaging with Wikipedians as allies in a quest to expand access to knowledge.
Speaking directly to librarians, this book shows how libraries can partner with Wikipedia to improve content quality while simultaneously ensuring that library services and collections are more visible on the open web.
Pop Culture-Inspired Programs for Tweens, Teens, and Adults
Call Number: 027.626 ALES
Publication Date: 2018-05-01
Let’s have a Pac-Man Party! Or perhaps you’d rather make your own lava lamp or love beads, or just chow down on some nifty ‘50s snacks? The newest book from this unbeatable team of best-selling authors trawls the decades for a super, fabulous, groovy, awesome, and totally rad assortment of programs for patrons of all ages. Complete with programming best practices, age ranges and suggested variations for multigenerational or family events, planning lists, budgeting guidance, and marketing advice, this book will engage your library’s users through
-- toy-centric events that riff on Everything Barbie, Strawberry Shortcake, Cabbage Patch Kids and more;
-- Poodle Totes, Flannel Pillows, Flair Fun, Graffiti Art, and other DIY projects;
-- video screenings such as I Want My MTV, Nostalgia Nickelodeon Night, Cult Movie Fest, and Marvel Madness;
-- programs that incorporate yummy treats like cake pops, Chex mix, Classic Candies by the Decade, and popular microwaveable foods from the 80s; and
-- themed book discussion groups, board game gatherings, trivia contests, and many more fun programs.
Everything old is new again in this delightful collection of programs that will have patrons coming back to your library for more.
Escape Rooms and Other Immersive Experiences in the Library
Call Number: 025.5 KROS
Publication Date: 2018-10-01
By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book
-- discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;
-- shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;
-- profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;
-- offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; and
--provides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources.
With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.
200+ Original and Adapted Story Program Activities
Call Number: 027.6251 REID
Publication Date: 2018-07-01
From master storyteller and storytimes creator Reid comes this delightful assortment of activities ready for use by children’s librarians, elementary-level media specialists, and early childhood instructors. Reid’s bountiful compendium of his “greatest hits” includes original and adapted fingerplays, poems, activities involving movement and music, participation stories, felt stories, imagination exercises, spoonerism stories, and library raps. With ideas that are perfect for mixing and matching according to audience, setting, and program length, this book
-- offers activities suitable for a variety of ages, from children as young as preschool age through middle school students;
-- begins with “Hello Activities” and ends with “Goodbye Activities”;
-- includes categories such as “The Animal World,” “My World,” “More Fun,” and “The Literary World”; and
-- recommends picture books published between 2012 and 2017 to share with children immediately before or after presenting the activity.
Drawn from thousands of hours of programming, these time-tested activities will engage young ones as well as their parents and caregivers.
Your Technology Outreach Adventure: Tools for Human-Centered Problem Solving
Call Number: 027.42 BERM
Publication Date: 2019
From straightforward internet access to elaborate makerspaces, libraries have taken center stage when it comes to providing free access to technology to those who visit their physical spaces. But how about people who don’t walk into a library? How do we ensure those members of the community are also being reached by technology programming? It’s time to launch an adventure! Berman, named an ALA Emerging Leader and Library Journal Mover & Shaker, provides readers with a comprehensive plan for creating and implementing successful technology-based outreach. She also teaches readers design thinking skills that can enable library staff to become creative problem solvers. Sharing the methods and experiences of her team at San José Public Library, Berman’s guide
-- presents numerous real-world case studies, including videomaking in a skate park, e-readers for seniors, popup mobile makerspaces, and simple circuits in middle school, that will inspire readers to move technology beyond the walls of the library;
-- offers dozens of design thinking exercises, such as rapid prototyping, empathy mapping, and logic models, as part of a start-to-finish model for developing a new program concept;
-- discusses the origins of and reasons behind the digital divide, then shares outreach fundamentals and best practices that will help ensure success; and
-- provides information about ways to connect with the community, perform evaluation, offer STEM programming, and additional resources.
This guide will empower libraries to design and prototype technology-based outreach ideas safely, quickly, and with confidence, leading to better service for all members of the community.
Teen Summer Learning Programs: From Start to Finish
Call Number: 027.626 TEEN
Publication Date: 2018-07-01
In recent years, more and more libraries have shifted their focus from traditional summer reading programs to summer learning programs in order to help youth develop the twenty-first-century skills needed to succeed in their life and careers. Whether you’ve just started transitioning from summer reading to summer learning, or have already completed it, this guide will help you think through the nuts and bolts of designing, implementing, and improving your summer learning program to ensure success. From planning & budgeting to community engagement and program examples, you won’t end up short on ideas for your teen summer learning program.
Transforming Summer Programs at Your Library: Outreach and Outcomes in Action
Call Number: 028..9 COLE
Publication Date: 2018-02-18
Changes in public libraries, the communities they serve, children’s lives, and educational research all demonstrate that traditional summer reading programs need to be reimagined. Working groups of librarians, in partnership with the California Library Association and the California State Library, have done just that, creating and implementing outcomes- and outreach-based summer reading programs that speak directly to diverse and changing communities. Drawing on case studies from several different libraries, this book shows how other libraries can transform their own summer programs. Offering a vision of change in action, the authors
-- begin with an historical overview of summer programming in public libraries and a review of the research and conditions that have prompted recent changes in summer programs;
-- discuss the principles, strategies, and evaluation framework that California librarians have created to transform their institutions;
-- review a statewide campaign, Summer Matters, that is working to provide equitable summer learning opportunities for all children in California; and
-- take an in-depth look at Lunch at the Library, a public library summer meal project, which brings underserved families to the library while providing learning opportunities for children, volunteer opportunities for teens, and resources for adults.
Public library staff and educators will feel inspired and empowered by the positive examples put forth in this book.
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